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<title>sda capture blog</title>
<link>http://nate.metroid2002.com/blog/</link>
<description>visit sda for all the video game world records! and visit my amazon.com wishlist!</description>
<language>en</language>
<copyright>Copyright 2007</copyright>
<lastBuildDate>Sun, 07 Oct 2007 02:56:19 -0600</lastBuildDate>
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<item>
<title>sumi-chan</title>
<description><![CDATA[<p>tonight saw the successful launch of my virtual multithreading solution, <b>sumi-chan</b>.</p>]]></description>
<link>http://nate.metroid2002.com/blog/archives/2007/10/sumichan.html</link>
<guid>http://nate.metroid2002.com/blog/archives/2007/10/sumichan.html</guid>
<category></category>
<pubDate>Sun, 07 Oct 2007 02:56:19 -0600</pubDate>
</item>
<item>
<title>diy ds</title>
<description><![CDATA[<p>it's been almost eighteen months since i posted the <a href="http://www.metroid2002.com/forum/viewtopic.php?t=4819">ds recording guidelines</a>, and now the first ds run has been submitted to sda.</p>]]></description>
<link>http://nate.metroid2002.com/blog/archives/2007/10/diy_ds.html</link>
<guid>http://nate.metroid2002.com/blog/archives/2007/10/diy_ds.html</guid>
<category></category>
<pubDate>Fri, 05 Oct 2007 16:12:27 -0600</pubDate>
</item>
<item>
<title>framerate decimation hell (or: deflickering revisited)</title>
<description><![CDATA[<p>i'm encoding the ocarina of time 100% run for the third time right now (second time was due to a bad statid).</p>]]></description>
<link>http://nate.metroid2002.com/blog/archives/2007/09/framerate_decim.html</link>
<guid>http://nate.metroid2002.com/blog/archives/2007/09/framerate_decim.html</guid>
<category></category>
<pubDate>Wed, 26 Sep 2007 00:28:13 -0600</pubDate>
</item>
<item>
<title>mac mini</title>
<description><![CDATA[<p>so i bought a "top of the line" mac mini.</p>]]></description>
<link>http://nate.metroid2002.com/blog/archives/2007/09/mac_mini.html</link>
<guid>http://nate.metroid2002.com/blog/archives/2007/09/mac_mini.html</guid>
<category></category>
<pubDate>Sun, 16 Sep 2007 16:08:00 -0600</pubDate>
</item>
<item>
<title>anri-chan and total independence</title>
<description><![CDATA[<p>it's been over two years since m2k2sda became monetarily self-sufficient.</p>]]></description>
<link>http://nate.metroid2002.com/blog/archives/2007/06/anrichan_and_to.html</link>
<guid>http://nate.metroid2002.com/blog/archives/2007/06/anrichan_and_to.html</guid>
<category></category>
<pubDate>Sat, 30 Jun 2007 19:12:29 -0600</pubDate>
</item>
<item>
<title>time for lossy nmf</title>
<description><![CDATA[<p>[20:53:11] &lt;nate&gt; i've decided i'm never using lossless nmf again</p>]]></description>
<link>http://nate.metroid2002.com/blog/archives/2007/06/time_for_lossy.html</link>
<guid>http://nate.metroid2002.com/blog/archives/2007/06/time_for_lossy.html</guid>
<category></category>
<pubDate>Sat, 23 Jun 2007 22:11:58 -0600</pubDate>
</item>
<item>
<title>generic.avs grows stronger</title>
<description><![CDATA[<p>tonight i finally got automatic (well, almost) d working in <a href="http://nate.metroid2002.com/blog/_generic.avs">generic.avs</a> (the script from which all other sda scripts are created).</p>

<p>just set "false" to "true" on line 7 to enable d1 (d4 is default). pal autodetection remains in from the last version, which i can't remember if i posted here or not. change "false" to "true" on line 23 to enable the statid (after you've finished filling out the trim(), for example).</p>

<p>additionally, you'll need to change all occurrences of "dx" to your project name, which should be the same as your index and ac3 basenames. you also may need to change your drive letter (i use p: for my project drive). finally, watch out for the path to the <a href="http://nate.metroid2002.com/blog/ntsc_d4.PNG">sda</a> <a href="http://nate.metroid2002.com/blog/ntsc_d1.PNG">logo</a> pngs in the statid subroutines (and, obviously, the LoadPlugin()s at the very top!). all the other options from lines 10-19 depend on the input video source and desired output quality.</p>

<p>enjoy!</p>]]></description>
<link>http://nate.metroid2002.com/blog/archives/2007/03/genericavs_grow.html</link>
<guid>http://nate.metroid2002.com/blog/archives/2007/03/genericavs_grow.html</guid>
<category></category>
<pubDate>Fri, 23 Mar 2007 00:31:36 -0600</pubDate>
</item>
<item>
<title>more memory is always better</title>
<description><![CDATA[<p>big thanks to radix for maxing out v5 with 3 gb (it only had 1 gb before) ram this xmas.</p>]]></description>
<link>http://nate.metroid2002.com/blog/archives/2007/02/more_memory_is.html</link>
<guid>http://nate.metroid2002.com/blog/archives/2007/02/more_memory_is.html</guid>
<category></category>
<pubDate>Sat, 10 Feb 2007 13:25:43 -0600</pubDate>
</item>
<item>
<title>more automation</title>
<description><![CDATA[<p>in the spirit of ballofsnow's megui-like batch files for sda, i've created a similar <a href="http://nate.metroid2002.com/blog/xvid.bat">xvid.bat</a>. this batch uses the vdub.exe command line driver to encode xvid videos loading m1.vcf, m2.vcf and l.vcf -- mq first pass, mq second pass and lq third pass, respectively.</p>

<p>the input syntax for this batch varies slightly from the others due to the need to insert LQ in varying places in the filename depending on whether the run is segmented or not. to help me remember it (and to speed up master batch creation), i've also created a <a href="http://nate.metroid2002.com/blog/generic.bat">generic.bat</a>.</p>]]></description>
<link>http://nate.metroid2002.com/blog/archives/2007/01/more_automation.html</link>
<guid>http://nate.metroid2002.com/blog/archives/2007/01/more_automation.html</guid>
<category></category>
<pubDate>Wed, 17 Jan 2007 22:59:26 -0600</pubDate>
</item>
<item>
<title>flickerbat ii</title>
<description><![CDATA[<p>more work on the deflickering problem followed <a href="http://nate.metroid2002.com/blog/archives/2007/01/flickerbat.html">the previous entry</a>.</p>]]></description>
<link>http://nate.metroid2002.com/blog/archives/2007/01/flickerbat_ii.html</link>
<guid>http://nate.metroid2002.com/blog/archives/2007/01/flickerbat_ii.html</guid>
<category></category>
<pubDate>Wed, 17 Jan 2007 21:27:05 -0600</pubDate>
</item>
<item>
<title>flickerbat</title>
<description><![CDATA[<p>this entry is long overdue. i will now describe in detail what i know about the so-called deflickering problem and present my attempts at solving it to date.</p>]]></description>
<link>http://nate.metroid2002.com/blog/archives/2007/01/flickerbat.html</link>
<guid>http://nate.metroid2002.com/blog/archives/2007/01/flickerbat.html</guid>
<category></category>
<pubDate>Fri, 12 Jan 2007 23:28:48 -0600</pubDate>
</item>
<item>
<title>codecs++;</title>
<description><![CDATA[<p>joining me this month are the windows build of xvid from <a href="http://koepi.org/xvid.shtml">koepi.org</a> and <a href="http://sh0dan.blogspot.com/2006/09/command-line-flash-8-flv-encoding.html">a patched ffmpeg build that transcodes to flv</a>.</p>]]></description>
<link>http://nate.metroid2002.com/blog/archives/2006/11/codecs.html</link>
<guid>http://nate.metroid2002.com/blog/archives/2006/11/codecs.html</guid>
<category></category>
<pubDate>Sat, 11 Nov 2006 13:20:18 -0600</pubDate>
</item>
<item>
<title>destiny</title>
<description><![CDATA[<p>i like how i don't have to question anymore whether or not i'm really dedicated to sda--obviously, if i weren't dedicated, i wouldn't still be here.</p>]]></description>
<link>http://nate.metroid2002.com/blog/archives/2006/11/destiny.html</link>
<guid>http://nate.metroid2002.com/blog/archives/2006/11/destiny.html</guid>
<category></category>
<pubDate>Sat, 04 Nov 2006 00:00:36 -0600</pubDate>
</item>
<item>
<title>vm heaven</title>
<description><![CDATA[<p>with the help of <a href="http://www.parallels.com/">parallels desktop for mac</a>, i've successfully doubled my studio's cpu capacity. running windoze xp as a guest os inside the virtual machine on my <a href="http://nate.metroid2002.com/blog/archives/2006/05/macbook.html">macbook</a>, i appear to be encoding using x264 with little to no speed penalty. (windoze is essential to my encoding process because, among other reasons, i am dependent on avisynth and its filters, specifically mvbob().)</p>]]></description>
<link>http://nate.metroid2002.com/blog/archives/2006/09/vm_heaven.html</link>
<guid>http://nate.metroid2002.com/blog/archives/2006/09/vm_heaven.html</guid>
<category></category>
<pubDate>Tue, 05 Sep 2006 11:37:55 -0600</pubDate>
</item>
<item>
<title>katamari hell</title>
<description><![CDATA[<p>over the past week or so i have been trying unsuccessfully to capture and encode the latest runs on the katamari damacy series of games.</p>]]></description>
<link>http://nate.metroid2002.com/blog/archives/2006/08/katamari_hell.html</link>
<guid>http://nate.metroid2002.com/blog/archives/2006/08/katamari_hell.html</guid>
<category></category>
<pubDate>Wed, 23 Aug 2006 20:51:58 -0600</pubDate>
</item>


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